Right now I'm flying a Fleet Heavy Escort Carrier (T6). I have the full Heavy Escort Modifications set, and I really enjoy those point defense cannons and torpedoes, so I've stuck to those weapons elsewhere on the ship. On top of that, I've got -
- 3x Quantum Phase Applications
- 3x Quantum Phase Catalysts
- 3x Krenim Temporal Manipulation
- 3x Trilithium-Laced Weaponry
- 3x Chronometric Calculations (missing the launcher from the lockbox ship)
Plus a few random pieces like the Temporally Shielded Datacore and Trellium-D Plating to fill in the gaps. My tactical officers are focused on weapon enchancements - Intelligence is my primary, so I get a proc every time I activate one, plus I have the doodad that triggers Rapid Fire on my fighters - while the rest are focused mostly on maintaining my shield, including that little shield heal proc I get from certain deflector abilities.
I'm kinda digging the whole quantum/time theme-vibe-thing, and things seem to jive maybe 95% of the time? But I know there are some issues in there. I have phaser, polaron, and tetryon damage in the mix, so I'm not optimising my bonuses and things there (also, it looks like I'm throwing Skittles at people when I open fire), and I'm sure there are some stand-alone consoles that would help me out, and maybe some of those sets I can drop down to two pieces rather than three... but I don't really know the game well enough to figure out that on my own. I'm not even 100% sure what kind of build this is. I guess it's DPS, but I feel like a bit of a glass cannon if I'm not spending a lot of my bridge officer abilities on keeping my shields up.
Any pointers or tips? Even stuff as simple as "this is what you need to focus on for DPS" would be helpful!