Sad news
#1
This entire section of the forums is about to become obsolete, sadly.

https://www.arcgames.com/en/games/star-t...l/11102923
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#2
yeah i saw the news, RIP endeavors.
this may be the last cryptic game i play, the fact that they did not use words like "closing" or "shutting down" anywhere in their announcement really put me off. 
(i don't really play other cryptic games, and at this point im not going to.)
i understand they want to be creative and not use normal mmo terms, but with an announcement like that they need to stick to proper terms and not "sunsetting" IMO
might just be me though.
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#3
This is indeed really sad, but I understand where they're coming from. It can't be easy to maintain the entire game as well as a UGC tool.

While the sun maybe setting on the foundry, I hope this means it'll be rising throughout the game.


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#4
Lets hope, maybe they can open up a "light" version of what they use internal. I know its wishful thinking, but it would make a hell of a lot more sense in the long run. When I first saw the foundry I thought "cool they opened up the dev tools" little did I know that foundry was more or less an after thought.

So yeah I think for the Personal Endeavors grind, we need to have a manual of where the best place/missions to grind
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#5
Sad RIP player made missions
Well I am more of a fanfic writer anyway... Big Grin











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#6
(03-04-2019, 10:39 PM)tobywitczak Wrote: Lets hope, maybe they can open up a "light" version of what they use internal. I know its wishful thinking, but it would make a hell of a lot more sense in the long run. When I first saw the foundry I thought "cool they opened up the dev tools" little did I know that foundry was more or less an after thought.

So yeah I think for the Personal Endeavors grind, we need to have a manual of where the best place/missions to grind

Actually, I think the foundry was a light version of their internal tools. I remember reading a dev blog that said its very similar to what they use. Of course skip ahead a few years and they started having cut scenes, audio dialog, characters changing their look, etc. and none of that made it into the foundry.


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#7
(03-05-2019, 02:12 AM)Attilio Wrote: Actually, I think the foundry was a light version of their internal tools. I remember reading a dev blog that said its very similar to what they use. Of course skip ahead a few years and they started having cut scenes, audio dialog, characters changing their look, etc. and none of that made it into the foundry.

Listening to Ambassadorkael on the weekly, It did not really sound like it. He kept on saying that there was an entire team working it, but it was a just too difficult to keep up to date. But who knows.

Maybe it started off as a lite version of the original backend dev tool, but when they updated the engine over the years they replaced that backend dev tool, but left the foundry still stuck at v1.  If this is really the case then yeah it was only a matter of time.

Awe crap no its going to be ever more of a pain to Art shots.... Even if people didn't use the foundry to make episode, they used it to stage scenes for STO Art.
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#8
(03-05-2019, 07:45 AM)tobywitczak Wrote: but left the foundry still stuck at v1.
If only it had come so far. Current version is v0.8 beta.
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#9
Just when I was starting to make content. What a shame.

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#10
I certainly think it's too bad they are shutting down the STO and Neverwinter Foundry.

While I haven't made anything recently, i do remember making a few modules and episodes, and it was a neat creative outlet.

Chris


Accolade complete: The Unstoppable Captain
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