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KDF Engineer Build
12-30-2012, 08:08 PM
So I'm trying to make a build for an engineer. This is what I've come up with <!-- m -<a class="postlink" href="http://skillplanner.stoacademy.com/?build=kdfengineer_2603">http://skillplanner.stoacademy.com/?bui ... ineer_2603</a><!-- m - . I'm going to regret this I know but I would like some feedback on it to see what ppl think. I'm still trying to figure out BOFF skills.
12-30-2012, 08:30 PM
Don't regret it, that is what we're here for!
First of all, I would take away Projectile Weapon Specialization. You have clearly already focused more on energy weapons, and if you're planning on running cruisers as an engineer I'm pretty sure there is more of a need for beams (I'm sure I am wrong, a more experienced engineer can surely correct me!).
These points would give you a bit of leeway to put more points into another skill, like topping up your Energy Weapon speciality or even Armour reinforcements.
Evaluate your need of Starship Batteries. As you know this applies to the Engine/Auxiliary/Weapon/Shield batteries you commonly find. These are good as a wee power booster in many situations, but I believe specing for it gives a sense of reliance on them, and thus those points can be better spent.
12-31-2012, 12:35 AM
Well, upon reviewing the build with the current recommendations made I came up with this build. May the reviews be gentle <!-- m -<a class="postlink" href="http://www.stoacademy.com/tools/skillplanner/index.php?build=KDFEngineer1_2603">http://www.stoacademy.com/tools/skillpl ... neer1_2603</a><!-- m -
12-31-2012, 02:03 AM
Take away starship threat control! You will seriously regret it!
12-31-2012, 03:09 PM
Unless he's trying to go for a tank build!
12-31-2012, 05:48 PM
Well, my goal is to make a tank that puts out as much damage as possible, so that I can take the damage and still not hinder the overall dps of the group.
12-31-2012, 06:11 PM
I like torpedoes since they have the extra damage...but if I'm going to loose them and go all beam then I need to know what the best beam weapons would be.
01-02-2013, 12:45 AM
I'll be putting up my tank dps build tonight when I get home. Its for tac though I could also post my engineer build which is kdf
01-05-2013, 09:32 AM
One thing you will notice, arh19, is that you get a number of different (and conflicting!) ideas.
Personally, if someone is running a tank without threat control then I'll be very annoyed. The point of the tank is to take all the damage so the dps can go crazy without too much worry
01-05-2013, 11:47 PM
Yeah, I didn't realise you wanted a Tank build, I'm a straight dps guy, so don't mind me