Suggestions on Science Build
#1
Hello, everyone.

I'm trying to put together a successful science build (only played tac before) and thought I'd pick your wonderful brains about. Currently I'm at Captain level with an Intrepid, but looking forward to good skill set for VA also.

I've looked through some of the builds on the STOA Skill Builder as well as trawled through some posts on the STO forum, but there seems to be little consensus on the best approach for science. For example, dual phaser banks or beam arrays? Or even torps? What are some of the best and most practical science skills? Is it even worth attempting to be a healer/support vessel when DPS is so important?

Any help would be much appreciated!
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#2
If I have learned anything from the game, then that it is the living embodiment of the Vulcan IDIC Philosophy. So, there simply is no best build per se. There are so many possibilities for a build, that saying "this one is best" is simply just an opinion. I believe, that you have realized that already.
dgwynne Wrote:I've looked through some of the builds on the STOA Skill Builder as well as trawled through some posts on the STO forum, but there seems to be little consensus on the best approach for science. For example, dual phaser banks or beam arrays? Or even torps? What are some of the best and most practical science skills? Is it even worth attempting to be a healer/support vessel when DPS is so important?
In the end, the best build is the build that works best for you and your playing style. If I were you, I'd look out for our Field Admiral Cirx / Qirxae (@fieldnotfound). He is a Science Character and should be a much better advisor on Science builds than me. Smile

LLAP
TacPaddy
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#3
It's a tough question, and, well, you might not like the answers. In PvE, broadly speaking, tactical builds are usually the most useful (there are exceptions). That doesn't mean science is useless! But to contribute as much as the normal cookie-cutter escort you have to fly like a demon. Of course, it might be more fun...

PvP is another story, but there are better places than here for that sort of advice.

Generally though, you want to pick what you're going to do (debuff, crowd control, support, damage(?), etc) and then min-max as much as you possibly can. What's that? You want the bad guys to have no shields ever? Take anything that'll buff flow capacitors, get the tetryon glider, tetryon weapons, and some viral matrices. Or you want to do shield-bypass damage - run low-aux and use tractor beam repulsors with lots of particle generators, take transphasic torpedoes and disruptor energy weapons. Supporting? Sci-heals can be very strong, and repulsors will always be handy if you just want to move people.

So, yes. Science can be good and fun. Some of the skills are trash and some of them are good. Supporting is good if the people you're supporting are decent. If they aren't... it will be bad times.


Also: this is the best place for build advice Full Stop. <!-- m -Arrow<a class="postlink" href="http://sto-forum.perfectworld.com/showthread.php?t=427091">http://sto-forum.perfectworld.com/showt ... p?t=427091</a><!-- m -Arrow

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#4
Thank you both for the responses. The PVP link was very helpful, and it gives me some food for thought.
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