Spire vs. Colony Tactical Consoles
#1
Okay, ever since the Fleet Spires were introduced, the Vulnerability Locator / Exploiter Consoles were like a must have:


However, I think there is a new star on the horizon. I had the pleasure of visiting a Colony with Tier 5 Renewable Energy and I got some of its Tactical Consoles:

As you can see this one increases the same amount of Damage, but also slightly increases Projectile Damage. What sold those for me, however, was the Energetic Protomatter Matrix Infuser.
There are also variants that favor Projectiles and in reverse slightly increase Energy damage.

So, what do you think? Colony Consoles over Spire Consoles? Or not?
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#2
Interesting.

Some may still prefer the critical chance/severity if they aren't using projectiles though. However the added heal buff chance might be enough to sway some!

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#3
Yeah I definitely enjoy the crit chance increase, especially since I don't use torps. However I can see how that colony console would be nice on a healer or a tank. Maybe even on an escort


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#4
(10-17-2018, 12:46 PM)James Wrote: Interesting.

Some may still prefer the critical chance/severity if they aren't using projectiles though. However the added heal buff chance might be enough to sway some!

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I for one need the crit chance. But it’s a good console.
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#5
(10-17-2018, 12:46 PM)James Wrote: Some may still prefer the critical chance/severity if they aren't using projectiles though.
(10-17-2018, 01:46 PM)Attilio Wrote: Yeah I definitely enjoy the crit chance increase, especially since I don't use torps. However I can see how that colony console would be nice on a healer or a tank. Maybe even on an escort
(10-17-2018, 04:36 PM)Trudard Wrote: I for one need the crit chance. But it’s a good console.
So how much of a CritD/CritH do one need? I have not any points allocated to Weapon Amplification or Specialization in my Skill tree. I have 5 Romulan with SRO and that's it. Yet I reach 22% CritH and 114% CritD plus what my Weapons generate. If a higher CritH is needed, then I agree that Locator consoles may be the better choice.
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#6
I'm at 25.8 CritH and 90 CritD, so I would say our numbers are fairly close and probably about standard for most people. Its up to you to decide if you want more of one over the other.

Personally I wouldn't switch to those colony consoles because I enjoy the extra CritH I'm getting.


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#7
Word is from the tanking community that you'll want to run at least one of the colony consoles and the rest spire consoles. If you're aggro tanking like I do, I will probably go for two of the colony ones since I'm not there to DPS as much as draw aggro and heal. Will work well with the Miracle Worker tree as well as Strategist.

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#8
I can not get in game right now, but my critH is about 21 and CrtD is about 110
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#9
Very interesting... Looks like mixing the two might be the best bet, dependent on your build. 

For comparison I run a DBB Escort build with 28.4% CrtH (including 5 Spire Consoles and 3 SROs) and 94.6% CrtD.
Risa 2017 Fleet Hide and Seek Champion
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#10
(10-17-2018, 12:46 PM)James Wrote: Interesting.

Some may still prefer the critical chance/severity if they aren't using projectiles though. However the added heal buff chance might be enough to sway some!

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I would have to agree.... mixing the two seems like it would be a bonus for tanks....spire consoles to keep up the dps for threat generation, and then the healing proc for survivability.





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