The Price of Science / The Price of Honor - Episode 2
#11
Ah, Idea ok — there are reasonable explanations for most of the silly "issues" I raised. Just trying to be as critical as possible (like in class, so the prof knows I'm paying attention, though it's sometimes frustrating when my students do it to me! :mrgreenSmile


well, then, here is what I propose:

I think the aliens should be one of two things: either possess physiology/DNA useful for unscrupulous people (like those in VOY: Equinox) OR their attacks should arise from an extra-galactic misunderstanding (like VOY: Bride of Chaotica!). If the former, then S31/KDF could race to try to get their hands on them with the player caught in the middle (and ultimately stepping in to do what's right). If the latter, then It turns out our alien "friends" — and their big plasma guns — could continue to fight us off until we realize they're really only misguided, and it's up to us to prove that, or else risk entangling Starfleet/KDF with an unnecessary "enemy".

(but the denouement only occurs after some excitement, of course!)



To rebut just one of my answered criticisms: I was *sure* I saw ppl in non-civilian, Starfleet unis, but perhaps I am recalling things incorrectly. As for the "zombie"-like mannerisms: I read some stuff over at Starbase UGC yesterday and realized your mission was probably a LOT harder to make then I had thought. Just getting objects/ppl placed is evidently a chore (especially making them interact with things), so now I'm *really* impressed by the mission!

As for difficulty, I say don't change things to suit the lowest common denominator (me). I reread AzureAlliance's Ground Playbook while at the hospital yesterday (and man I hope my mother and siblings don't come and call 911 on me *again* today while I'm resting! :x not much I can do when my big bro, sis, mother, AND burly EMTs come after me. At this point I'd rather just die than spend yet more time strapped to a gurney!) and realized despite having bought room for 12 BOffs and having that many green/blue/purple candidates, I've wasted all my SP. I should have had chosen good ground skills to train/buy points in and looked at the traits (and "special" ones!) before sticking with dumb ones. If anyone can train my BOffs in some useful level III stuff, I'll train them in triorder III or gravimetric shift III or whatever I can as a science guy (I have enough free SP to spend to unlock those). But that's a STOA Fleet thing, and I should post there. :roll:

-- Cadet Kailath
#12
Thanks for all your feedback.

As for your bridge officers, don't worry about it. You'll have more than enough BO skill points then you know what to do with. For your main char, you can always respec when the time comes so it doesn't really matter.


#13
Just to let you guys know. I have begun work on the next mission so I can get it out in time for the first week of June


#14
Attilio Wrote:Just to let you guys know. I have begun work on the next mission so I can get it out in time for the first week of June


8-)
#15
Episode 2 is coming along nicely. I feel that its going to add a whole new dimension to the story. I'm very excited to release it.

Unfortunately I found out that there is a "problem" with the Foundry. Apparently it only allows people to create a maximum of eight missions. This means that I won't be able to recreate the same 5 missions for both the Federation and Klingon factions (that would be a total of 10 missions).

I think I will be dropping the Klingon side of these missions and making this a 4 part series instead of a 5 part. This way I'll still have four more slots to work on other missions (I have a diplomatic mission idea that I really want to create).


#16
Attilio Wrote:Episode 2 is coming along nicely. I feel that its going to add a whole new dimension to the story. I'm very excited to release it.

Unfortunately I found out that there is a "problem" with the Foundry. Apparently it only allows people to create a maximum of eight missions. This means that I won't be able to recreate the same 5 missions for both the Federation and Klingon factions (that would be a total of 10 missions).

I think I will be dropping the Klingon side of these missions and making this a 4 part series instead of a 5 part. This way I'll still have four more slots to work on other missions (I have a diplomatic mission idea that I really want to create).

Maybe a poll about how many Klingon players we actually have or have used them to do your missions? I'd imagine they're mostly (or all) alts. I have yet to meet a Klingon in the Fleet.
#17
You won't meet any Klingons in the fleet because fleets are not cross-faction. Our fleet is only for the Fed faction. We could create another one in the Klingon faction.

There have been a number of people who played the Klingon version of this mission because I received a good number of reviews on it. However, I still don't want to use up all 8 foundry slots with just this one storyline.


#18
Makes sense.

Anyway, when you release it, I'm going to first go and replay your other mission, just so I don't forget any hints/details. (And with my higher rank and new build, I can't wait to tackle the mystery alien attackers this time! I don't expect they'll beat up on me anymore! Wink )

Cheers!


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