Phil's Ship Build
#21
Dumping Science Team is purely because of overlapping cooldowns - the build you've posted above has 4 'teams', and the overlapping cooldowns will make it pretty inefficient. Transfer Shield Strength, in contrast, doesn't overlap at all - so I'd flat-out swap it in, making your sci slot look something like Hazard 1, Transfer SS 2.

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#22
That answers it perfectly for me and is very help indeed. The cooldowns are a problem so it makes sense. I want the strongest ship I can get with a bit of ability to help and heal others. Stll need to do damage though and on that note how are the weapons? I had thought about grinding for fleet XIII weapons but not sure if its worth it. Thanks again.
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#23
Which conn and damage control officer should I look for? They have different abilities. Thanks, Phil.
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#24
Specifically: these ones. <!-- m -Arrow<a class="postlink" href="http://www.stowiki.org/Specialization:_Damage_Control_Engineer">http://www.stowiki.org/Specialization:_ ... l_Engineer</a><!-- m -Arrow
If you are using Emergency Power to X abilities, these are amazingly good. Seriously. I take 3 on my ESCORT.
These <!-- m -Arrow<a class="postlink" href="http://www.stowiki.org/Specialization:_Shield_Distribution_Officer">http://www.stowiki.org/Specialization:_ ... on_Officer</a><!-- m -Arrow are also good if you're about to get pummelled.

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