(02-03-2017, 03:17 PM)Mikejohnson37 Wrote: To be honest, I am not at all sure what I want to do. I guess I picked Tach & escorts to be DPS.
My main thing is..I want to learn to play the game..and be good at it. Not looking to be perfect, but there is a reason why I keep returning. I love star trek. And this game, if could could figure out what or how to play it correctly is my best bet to do that.
Understand what I am trying to say?
I think we all feel the same about this.
What you should try to figure out iis what play style suits you. As you have seen STO ships come in all shapes and sizes.
Over time the game added so many features, abilities and consoles that a Tactical captain can do anything in this game, be it DPS, Tank, Heal, Exotic/Science builds etc. And to be honest, Tac captains can probably do all of that better than the others, just because their captain abilities are more suited for the endgame, especially when it come to DPS.
Also - thanks to the current Meta - Tanks can do as much DPS as any other DPS ship, and with the right traits even more.
Same is for Exotic builds: DPS is not just Torps and Beam/Canons anymore. A good exotic build can hold it's own with any other ship, despite "only" having 6 weapon slots.
The hard part for you would be to decide what suits you personally.
But don't mistake the ship or ship class with DPS. Every single ship can do great deals of DPS, be it an Escort, Cruiser, Science Ship or Carrier. You pick a ship type depending on your play style, and then pick a specific ship based on the Boff and Console setup, it's availability, and most importantly Space Barbie (the Looks!)
Do you like fast and nimble ships, like destroyers and escorts, weaving in and out Hit and Run style while blasting their weapons heads on at their enemies?
Or will it be a tanky Cruiser or Dreadnought, broadsiding their enemies into oblivion with their beams, while at the same time being able to soak up large amounts of damage?
Should your ship include any Hangar Pets? With swarms of fighters or only 1-2 larger Frigates? Then your choice might be a Heavy Carrier or nimble Escort Carrier.
What weapons do you prefer? The classic Beams we all started seeing from the original Enterprise?
Or do you prefer the salvos of Cannons? Or even Salvos of high powered Torpedoes on a dedicated Torpedo Boat?
And then there are the Space Magicians, sitting in sleek Science ships, quietly manipulating Physics and Time to control, drain and decontruct their enemies?
All of these builds are viable, all of them have the potential to do great deals of DPS.
A good player not only has a good ship, effective build and epic items. A good player knows the strengths and weaknesses of their setup, knows how to pilot their ship effectively, and use their abilities at the right time to maximize the results.
Piloting - not ships or builds - separates an average player from the good ones.