Range in STO - Best Damage at 2km or less
#1
It's quite cool to look at that.

Of course, one thing people tend to forget is that DPS is only good if you're able to keep the weapon facing. So while turrets aren't that great on paper, they are doing their damage all the time.

If you were to assume that your dual beam bank is only on target 3/4 of the time then the difference in actual damage served up is not as high as it once seemed.
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#2
A little bump as it was something we were discussing today.......
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#3
Monty Wrote:Of course, one thing people tend to forget is that DPS is only good if you're able to keep the weapon facing. So while turrets aren't that great on paper, they are doing their damage all the time.

Another thing that some people forget is that you have no DPS if you're stuck staring at a respawn timer. Distance-to-target has to be a tactical decision.
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#4
ChaucerIngram1 Wrote:Distance-to-target has to be a tactical decision.

toe-to-toe with an exploding tactical cube, for example, is a bad tactical decision!
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#5
Monty Wrote:
ChaucerIngram1 Wrote:Distance-to-target has to be a tactical decision.

toe-to-toe with an exploding tactical cube, for example, is a bad tactical decision!

Wink Yeah it is. I flew with a German guy who liked to do just that. He'd always move into a position where he could fire down on a cube. When he knew it was about to go he'd hit BfI III and fly down through the explosion, giggling like a moron on his mic.
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