This build certainly has the potential to be 100+, but as the aaaict said, there are more factors than just the build.
You also need to be able to use the build/ship correctly, pilot it effectively, use the abilities like GDF at near 1% HP without dying, effective keybinding aso.
But of course the build is the foundation to do so. And having all items maxed at Mk XIV + epic.
As for the beams and the [Pen] mod: Pen is the most powerful mod, and only available on crafted weapons.
That said, obviously the weapons you have chosen don't have access to that.
According to some math gurus on reddit the Coalition Disruptors actually have a higher damage potential than
any [Pen] weapon, even without perfect mods.
You added the Nausicaan/Entoiled Technology Set. Personally I like the set, too, and am trying to incorporate it on my Romulan Flambard. The problem is that the Sci Oddy has less Tac Seats (Lt + Lt Com vs Com + Lt. Com), making it much harder to make it effective.
It is also hard to make a 90 degree Torpedo work on a Beam Boat with a Turn Rate of a School Bus.
Overall I believe you would be much better off without the whole set.
Add 2 more Coal Dis beams or Crafted Dis with [Pen] instead, plus another embassy console.
You Engineering consoles slots are left empty except for the Leech.
The Assimilated Module is missing to compliment the Kinetic Cutting Beam, otherwise replace the KCB with another CoalDis.
Do you have access to the other Flagships, and possibly the Krenim Science Ship?
This Set
http://sto.gamepedia.com/Flagship_Techno...onsole_Set - excluding the Console from you Sci Oddy - is pretty strong.
Other suggestions would be Conductive RCS Accelerator [EPS] or EPS Flow Regulator. Bioneural Infusion Circuits, and the Tachyokinetic Converter.
Specializations: You might be better off with Temporal instead of Pilot
I recommend some little changes with your Boff Abilities:
Lt. Com Tac / Uni: APB I, FAW II, APO I (in case you have the doff Zemok: KLW I, APB II, FAW III)
En. Tac / Uni: KLW I (replace with Torp: Spread I if you keep the Nausicaan Torp)
Lt .Tac" TT I, FAW I (You need 2x VR Conn Officer - TT cooldown reduction variant - to make 1 TT work)
Com Eng: Eng Team I, EPtW II, EPtW III, Auxiliary Power to the Structural Integrity Field III (to keep trait: Built to Last running)
Lt. Com Sci: no change
Traits: Definitely get Inspirational Leader!