Fleet Starbase K-13 Pictures First Look
#1
This week, I was finally able to get back into Tribble and take a look at the return of K-13 as a new fleet asset with the start of AOY Part 2: Artifacts
 
Just like we saw in the Temporal Agents starter arc, the station is highly detailed on the inside and out, right down to the interior of the shuttle bay.  There are three docking ports on the dark side of the station, and unlike DS9, are true to scale. They can accommodate smaller starships directly when side docking, or any starship if docking through the bow. Vessels the size of a Support Cruiser or larger may require arranging for walkway extensions for proper clearance from the adjacent storage domes.

The background graphics are also quite stunning with the proper settings for the new lighting engine that will also be debuting on PC with Season 12.


The only problem with it is that it is all backlit.


There are many different ships that will populate the space around the station in the asteroid belt of a barren planet. There are more ships zipping in and out delivering supplies and crew here than any previous fleet map. These ships include a fleet of Delta Class Shuttles, 2 different Tuffli Freighters, and a random Frigate on perimeter patrol (I only saw a Centaur and a ShiKahr). 


The Republic has sent a Ha'apax warbird to assist in revitalization efforts with its immense cargo capacity. There's even a Ferengi D'Kora to take crew to an "exotic destination" for shore leave. 


Each variation of the Star Cruiser was also present at random, with an Assault Cruiser refit variant in its place on one visit.





Interior:



Beaming in, I am right where I need to be to check out the Bank, Mail, and Exchange on the Console to my right off the pad. The Lobby also has a meeting room on the side. The transporter pad is also the disembarkation point to take a shuttle to the other fleet assets.  



The Lobby also has the Docking Master (Ship Selector), Officer of the Watch, and Ship Assignment Officer (Requisitions).  Throughout the halls, there will be a number of doors, but only blue doors will open. Each area has side rooms to explore as well. 



On the Right side of the map, will be the Biologist (Trait Enhancers) and Xeno Equipment Vendor. The side rooms here are labs, with studies being conducted on a dog-like creature that does tricks, similar to a tos style targ.




On the left side of the map, are the Retrofit equipment, Tailor, and Personnel Officer. The side rooms here are filled with the stasis pods and the necessary improvised support equipment.


Easter Eggs:
The area also has a number of Easter Eggs! DSS K-13 does have a plaque on the wall at the end of a corridor. As you'll find out with the Officer of the Watch mission, there are a number of rogue asteroids flying by either side of the planet at +15-30 km away from the station. You can shoot 10 of these for fleet marks through the mission, or just use them to test out your new retro gear in zone. These asteroids all travel from the top of the map to the bottom, but are at full impulse speeds. if you follow them to the bottom of the map, you will find stationary asteroids.Interesting tidbit is that they are actually grouped as Gorn! 
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While out there, you may also encounter some Spaceborne lifeforms. These will usually be a pod of 6 Gekli moving from left to right on the map. If you're lucky, you may even get a chance to study some Star-Jellies as seen in "Encounter at Farpoint." Who knows what other life may be out there...




All pics taken by me Big Grin [Image: 30259636176_d82e30abe3_b.jpg]
[Image: akimalyn2380_13732.jpg?d=1486457680]
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#2
Here are some of the features:
  1. Ground:
    • At Retrofit Engineering Tier 1, you can get Advanced 23rd Century Fleet Ground Weapons. You may choose from 23rd Century Starfleet and KDF weapons in a multitude of variants. There are no Blastwave or Pulsewave Assault Guns and no Sniper Rifles. They all have a [Dmg]x3 modifier combined with a 4th modifier of your choice. These include [CritX] (adding your Criticial Hit and Severity), [DoT3] (adding Damage over Time) or [KB3] (adding Knockback chance).
    • Universal Kit Modules:
      • Universal Kit Module - Kligat is available at Xenotech Research Tier 1. Throw a Kligat that is guaranteed to critically strike your target.
      • Universal Kit Module - Kelvan Stasis Belt is available at Xenotech Research Tier 2. Transmutation puts the Target in a fragile hold state while also reducing their resistance. This renders them unable to take any action. Any damage will break the fragile hold. Targets receive hold resistance upon expiration of the hold.
      • Universal Kit Module - Staff of Landru Mk XII is available at a Xenotech Research Tier 2. The Staff of Landru focuses the intense will of Landru, damaging and confusing enemies caught within ist cone of influence.
      • Universal Kit Module - Methuselah Drone is available at Xenotech Research Tier 3. Methuselah Drone Fabrication creates a mobil drone that will hunt down and attack nearby enemies. The Methuselah Drone is equipped with an intense Heat ray, and will self destruct when near death.
      • Universal Kit Module - Nomad Drone is available at a Xenotech Research Tier 3. Fabricates a Nomad Drone that will follow and assist you. If you select an ally (Away Team member, another fabricated device like a Turret or another Drone or any other ally), Nomad will assist that target. Nomad has advanced sensors, and has a bonus to detect cloaked or stealthly targets. Nomad is equipped with Equipment Diagnostics, Quick Fix, and Shield Recharge. It comes with improved shields, and a forcefiled to repel enemies, but has no functional weaponry.
    • Superior Personal Traits including Trait: Superior Accurate, Trait: Superior Elusive, Trait: Superior Mental Discipline, Trait: Superior Techie, Trait: Superior Astrophysicist, Trait: Superior Peak Health, Trait: Superior Resilient, Trait: Superior Beam Training, Trait: Superior Cannon Training, Trait: Superior Projectile Training, Trait: Superior Pistol Training, Trait: Superior Rifle Training, Trait: Superior Assault Training. Their effects are at 150% of the regular Traits. For example: Superior Beam Training will increase Damage by 7,5%, while the regular one only increases by 5%.
  2. Space:
    • Advanced 23rd Century Fleet Space Weapons are available at Retrofit Engineering Tier 2. They come as Beam Arrays, Dual Beam Banks, Cannons, Dual Cannons, Dual Heavy Cannons, Turrets, Torpedoes and Mines using the Phaser, Disruptor and Plasma Energy and Photon / Plasma Kinetic types typical for the 23rd Century. Modifier combos are: [Acc] [Dmg]x3, [Acc]x2 [Dmg]x2, [CrtD] [Dmg]x3 or [CrtH] [Dmg]x3.
    • Xenotech Engineering Consoles: Based on upgraded 23rd Century technology, the primary function of Xenotech Engineering Consoles is to reduce the cooldown of Bridge Officer and Specialist abilites by 5%, while they also increase either your Starship Shield Hardness, your Hull Penetration or Starship Hull Regeneration. There are three different variants, that give you additional bonuses.
      • Xenotech Resilience Modules require Xenotech Research Tier 1 and increase your All Energy and Kinetic Damage Resistance.
      • Xenotech Drift Modules require Xenotech Research Tier 2 and increase your Turn Rate
      • Xenotech Powerflow Modules require Xenotech Research Tier 3 and increase your Power Transfer Rate.
  3. 23rd Century Bridge / Duty Officers and Training Manuals:
    • Regular: There are female/male 23rd Century Human, Andorian, Tellarite and Vulcan Bridge Officers avaialable. They all have the K-13 Survivor Trait which will increase career-specific skills from their Career on your Skill Tree.
    • There are two Androids available:
      • Andrea Type Android Engineering BOFF
      • Dr. Brown Type Android Engineerin BOFF
    • Duty Officers:
      • uncommon: 15% chance to increase skills from Ensign/Lt./Lt.Cmdr. or Cmdr. BOFF abilities.
      • rare: 20% chance to increase skills from Ensign/Lt./Lt.Cmdr. or Cmdr. BOFF abilities.
      • very rare: 25% chance to increase skills from Ensign/Lt./Lt.Cmdr. or Cmdr. BOFF abilities.
    • Training Manuals of regular Tactical, Engineering and Science BOFF skills in 23rd Century versions. Luckily they are not as expensive as initially reported.
Source: testing it on Tribble Test Server
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#3
Why are so many of the weapons Dmgx3?  I thought the point of making the Dmg mod better was to give people options but it seems more like they want everyone to look for Dmg instead of CrtD.  Looks like the new traits are the only thing that'll be useful on any of my existing builds.

I wish they would do fleet sets to make fleet equipment more useful.  Right now I have 3 toons, a torp boat, a control/exotic damage build and a tank, I play, one of them doesn't use any fleet equipment and the other 2 only use consoles.
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#4
Thanks for the details Akima.  Hmm 100k for a training manual is a lot, hopefully when it comes to holodeck it is cheaper.
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#5
(10-13-2016, 04:38 PM)RiverSong Wrote: Thanks for the details Akima.  Hmm 100k for a training manual is a lot, hopefully when it comes to holodeck it is cheaper.
Cancel the thought of 100k. Cryptic fixed that. Maximum is 7,500 Fleet Credits. Apparently I did not remove my reply regarding the 100k fast enough. Smile
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#6
LOL thanks TP for covering the items available... TBH, I fell asleep while putting it together and was going to finish it up today.

I have updated my starter post with more information on the Interior and the Easter Eggs.
There are still a few bugs with some of the stuff, like the Exo III outfit making the body invisible or the technician jumpsuit clipping in some areas.
There IS an exterior scenery for ground, but the windows in the Mess area that is adjacent to the Lobby are not moveable yet.




The weapons lists are attached below


Attached Files Thumbnail(s)
           
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#7
I am not sure is the right place for my question. But when the fleetbase goes live can we have our AOY's move over there?  OR will it be a while.
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#8
(10-18-2016, 01:49 AM)RiverSong Wrote: I am not sure is the right place for my question. But when the fleetbase goes live can we have our AOY's move over there?  OR will it be a while.

I guess you could loiter around there all day until you log and have to reenter every time...
the crew quarters are located in the secondary spokes of the station. The ground map faces to the dark side of the station, with where the shuttle bay would be to the bottom of the map. I think that was a missed opportunity if you ask me! I would love to see stations that we can actually explore like an adventure zone and make missions out of it for fleet credits.
[Image: akimalyn2380_13732.jpg?d=1486457680]
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#9
(10-17-2016, 04:01 PM)Chris Wrote: Thank you Akima and TP for such good details!  

  I look forward to exploring, and perhaps looking at including those Android crew members....]

Chris

tyty Cool  I didn't know that she was working on the gear but i am sure glad it came together like it did! Other reviews may be focused solely on that aspect but i think the scenery is equally important for Space Barbie lol

The Android Boffs should be good as a supplement to the engineering part of the space crew with the SRO and Mr Potato Head...
[Image: akimalyn2380_13732.jpg?d=1486457680]
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#10
(10-18-2016, 03:53 AM)Akimalyn2380 Wrote: I guess you could loiter around there all day until you log and have to reenter every time...
the crew quarters are located in the secondary spokes of the station. The ground map faces to the dark side of the station, with where the shuttle bay would be to the bottom of the map. I think that was a missed opportunity if you ask me! I would love to see stations that we can actually explore like an adventure zone and make missions out of it for fleet credits.

That would be fun, gives you another reason to visit it.
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