like the title says got a intel dread and im stuck at 9k dps just got my first two locators so no fleet creds left for now,
but if anyone got some advicce on exchange gear to buy to help me over the 10k mark, 80mil so money not to tight,
been wondering about all the universal consoles i got and if ts worth keeping them...
also in your opnions should i upgrade my beams or be swapping them out for different modifiers..
You've got a lot of MkXII stuff and even a MkXI damage boost in one of the tactical slots.
Upgrade the weapons to MkXIV.
Upgrade the AntiProton Mag Reg to MkXIV
That should break the 10K mark.
then...
Upgrade your D/I/C/S to MkXIV.
From there, you can continue refining modules
Ohh and before you spend money upgrading the beams....you really don't need ACC. CrtD is nice, but CritH is better. Your DPS is going to more heavily depend on CritH then CritD. Personally, I'd dump all those beam weapons you have and get some of the Elite Fleet beams to start with as that will give you UR beams at MkXII and that'll give you UR MkXIV when you upgrade them. And in that case, as AP have a built in 2% to CritH, get DMGx3 and/or CritD or PEN if you can.
08-10-2016, 07:41 PM (This post was last modified: 08-10-2016, 07:42 PM by aaaict.)
On the whole good job, keep going with those VLs and getting those weapons to MK XIV.
Couple of things that I'm going to have to disagree with I'm afraid:
1) While yes your critical hit chance is going to effect your DPS, this is more easily obtained through consoles such as the assimilated module, zero point energy conduit, etc. rather than the crth weapons modifier, so for a more long term view, I would recommend you to stick with crtd for the moment as those consoles are relatively easy to obtain (until you can get the fleet dmgx3 crtd or dmgx3 pen weapons) You want a value of around 23-26% for critical hit chance on your ship in sector space.
Also, don't get the elite weapons from the fleet store unless you're a phaser fan, the antiproton weapons are only available as advanced. (do get the advanced dmgx3 crtd) \
Lastly dump the proton weapons. It has absolutely zero use to you as it does proton damage. I'd also look into replacing the torp eventually as well.
2) if money isn't a problem, get yourself a plasmonic leech off the exchange for an essential boost to power levels. While you're at it you could also get kemocite laced weaponry I, an ensign tac boff power which will add about 5K to your DPS and is a nice filler. (please fill out the boff section in the skill planner)
3) Consoles- Replace the epic consoles with a) Assimilated module from omega rep b) plasmonic leech c) Zero point energy conduit from romulan rep and replace the trellium K with a neutronium armor from the fleet dil mines. Replace the science consoles with the fleet weapons signature plasma explosion consoles with {drainX} from the fleet embassy for added damage.
@aaaict, I'm not sure I'm following the fleet store beams comment.
I've been using the Fleet Advanced AntiProtons for a couple years and they seem to be easily on par with the Fleet Elite Photons or other beams out there and have +20% CritD natively as AP.
My MkXIVs are DMGX3 and CrtH (+2% CritH) to go with that +20% CritD as well, giving me about 290DPS docked and 634DPS in sector space.
That seems like a pretty decent beam weapon, is it not?
Thanks guys starting to upgrading now slowly and saving up for fleet gear probably the vun locators, then weapons, thanks for the advice hope can hit 10-15k before next weekend would love it sorted before holiday lol on the torpedo front i heard chroniton are anti proton will the vun loc affect that in any way or is there a better alternative??
(08-10-2016, 09:58 PM)kjfett Wrote: I've been using the Fleet Advanced AntiProtons for a couple years and they seem to be easily on par with the Fleet Elite Photons or other beams out there and have +20% CritD natively as AP.
That seems like a pretty decent beam weapon, is it not?
Yep the fleet advanced APs are the ones to go for. The elite beam weapons from the fleet store only come as phaser damage, while the advanced weapons come in all energy types. (i think that's what you originally meant but got confused between elite and advanced fleet weapons.)
(08-12-2016, 03:02 PM)aaaict Wrote: Yep the fleet advanced APs are the ones to go for. The elite beam weapons from the fleet store only come as phaser damage, while the advanced weapons come in all energy types. (i think that's what you originally meant but got confused between elite and advanced fleet weapons.)
ahh, sure...I'm generally posting from work and don't have the game in front of me. In my head, I was thinking of my own Fleet APs.
@Max Seriously? I know the DBBs get about 30% more DPS than the BAs, but 2K DPS on one? I can't imagine what else I could do to push my DPS on a BA high enough to get to nearly 1500 DPS to make that math work. Even with UR MkXIV beams and gold MkIV AP dmg tac modules I only get closer to 700DPS on each of them.
This is my build - http://skillplanner.stoacademy.com/2a9f4...7047875103. Check it out maybe you will find some inspiration. I did not go for AP damage because everybody is using AP damage... I chose TET because in my opinion it is the most buffed damage type via set bonuses in the game .... And also you have refracting tet cascade from nukara rep and it is also benefitin from tet buffs ... So that is why I chose tet damage type. Las time I checked I did over 51k in ISA run, but it was before upgrade weekend event, when my stuff was mostly VR, so it might be more now