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Edit: The build posted below is out of date. Refer to this Reddit Thread for a more up-to-date build.
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Dear All,
I thought I’d share my current Yorktown build.
Here is the link to the build on the updated STOA skill planner (I posted the build on the STO Builds template in the comment section for those that prefer to see that).
Also, here is the link to the build using the Reddit Builds template (offers a little extra info).
The original aim of this build was to create a ship that was as effective as possible in pugs. Lag in channel runs has been so bad in past months that I tried to optimize my T5-U Oddy for the “pug lyfe” as some like to call it. It was my desire to have “one build to do it all"; hit hard and survive through most of it. In the process, I realised that I was building myself into a tank…and now with the T6 flagships and S11.5 the transformation feels (more or less) complete.
-----------------------
Some notes:
Why phasers?
Because of the “i word” (immersion). I like shooting canon orange and the sound they make. The effective loss vs. AP can be estimated to be under or around 3% to beam damage. Compared to the emerging Coalition Disruptor meta? I frankly don't know.
Why the rep disruptor and +beam consoles?
Because this and because its reddish colour and different sound don’t detract so much from the overall look/sound of the other 7 phasers (subjective consideration of course).
Why only one attack pattern?
Because strategist (via Attrition Warfare with threatening stance on) allows me allows to keep my TT > KLW > APB > FaW III rotation on global without duplicates. FaW I is just there as a back-up...and because I don’t really know what else to slot there (I want to keep the Ens. Universal as a TAC for the SRO bonuses, otherwise I could consolidate KLW in there). I chose RPM because, again, I couldn’t figure anything better to put there (maybe Focused Assault?) and it doesn’t seem too bad (though I rarely use it in ISA’s tbh).
It's maybe worth noting that I use a2sif at the end of my TT > KLW > APB > FaW keybind for the CDR reduction, which I might proc anyway from another of the hull heals, but I found this method to be quite reliable as it essentially removes most of the micromanagement involved.
-----------------------
Final remarks:
This build’s 142K and then 150K personal records were both achieved in pug runs. It gets consistently better numbers in pugs vs. channel runs mainly due to the lag I suspect. It must also be noted that I find it easier to get big FBP numbers in pugs; although the 150K run had "8K" from FBP in there (vs. 21K in the 142K run).
Current bests are 96K DPS in CCA and 150K in ISA. Have yet to run an HSE since they fixed/nerfed it…so not sure how it stands to the “real” tank test. Hopefully I’ll get a chance to try it in HSE at some point in the not-too-distant future. It will be the first time I try a +threat build in HSE, so I’m curious to see how she will hold up.
Some relevant stats from the 150K run:
SCM - Infected [LR] (S) - [02:27] DMG(DPS) – @sf911: 22.24M(150.45K) @pug1: 10.38M(75.30K) @pug2: 4.97M(34.16K) @pug3: 1.59M(11.17K) (5th team member didn’t participate as was stuck in map transfer)
SCM - Infected [LR] (S) - ATKS In: 649 ATPS: 4.39 (87.0% of Team) - Florian@sf911
-----------------------
Both advice and questions are always welcome of course.
Edit: The build posted below is out of date. Refer to this Reddit Thread for a more up-to-date build.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
Dear All,
I thought I’d share my current Yorktown build.
Here is the link to the build on the updated STOA skill planner (I posted the build on the STO Builds template in the comment section for those that prefer to see that).
Also, here is the link to the build using the Reddit Builds template (offers a little extra info).
The original aim of this build was to create a ship that was as effective as possible in pugs. Lag in channel runs has been so bad in past months that I tried to optimize my T5-U Oddy for the “pug lyfe” as some like to call it. It was my desire to have “one build to do it all"; hit hard and survive through most of it. In the process, I realised that I was building myself into a tank…and now with the T6 flagships and S11.5 the transformation feels (more or less) complete.
-----------------------
Some notes:
Why phasers?
Because of the “i word” (immersion). I like shooting canon orange and the sound they make. The effective loss vs. AP can be estimated to be under or around 3% to beam damage. Compared to the emerging Coalition Disruptor meta? I frankly don't know.
Why the rep disruptor and +beam consoles?
Because this and because its reddish colour and different sound don’t detract so much from the overall look/sound of the other 7 phasers (subjective consideration of course).
Why only one attack pattern?
Because strategist (via Attrition Warfare with threatening stance on) allows me allows to keep my TT > KLW > APB > FaW III rotation on global without duplicates. FaW I is just there as a back-up...and because I don’t really know what else to slot there (I want to keep the Ens. Universal as a TAC for the SRO bonuses, otherwise I could consolidate KLW in there). I chose RPM because, again, I couldn’t figure anything better to put there (maybe Focused Assault?) and it doesn’t seem too bad (though I rarely use it in ISA’s tbh).
It's maybe worth noting that I use a2sif at the end of my TT > KLW > APB > FaW keybind for the CDR reduction, which I might proc anyway from another of the hull heals, but I found this method to be quite reliable as it essentially removes most of the micromanagement involved.
-----------------------
Final remarks:
This build’s 142K and then 150K personal records were both achieved in pug runs. It gets consistently better numbers in pugs vs. channel runs mainly due to the lag I suspect. It must also be noted that I find it easier to get big FBP numbers in pugs; although the 150K run had "8K" from FBP in there (vs. 21K in the 142K run).
Current bests are 96K DPS in CCA and 150K in ISA. Have yet to run an HSE since they fixed/nerfed it…so not sure how it stands to the “real” tank test. Hopefully I’ll get a chance to try it in HSE at some point in the not-too-distant future. It will be the first time I try a +threat build in HSE, so I’m curious to see how she will hold up.
Some relevant stats from the 150K run:
SCM - Infected [LR] (S) - [02:27] DMG(DPS) – @sf911: 22.24M(150.45K) @pug1: 10.38M(75.30K) @pug2: 4.97M(34.16K) @pug3: 1.59M(11.17K) (5th team member didn’t participate as was stuck in map transfer)
SCM - Infected [LR] (S) - ATKS In: 649 ATPS: 4.39 (87.0% of Team) - Florian@sf911
-----------------------
Both advice and questions are always welcome of course.