https://www.reddit.com/r/sto/comments/46...em_revamp/
http://www.arcgames.com/en/games/star-tr...tem-revamp
Big news today on skill changes coming soon!
Undocumented changes which have been confirmed by devs outside of the post:
*Cannon and beam damage falloff over distance from 2km to 10km from target is being normalized to a max of 50%, where currently cannons have a max falloff of 60% vs only 40% for beams. This should have the effect of buffing cannons a bit, although without other changes beams will probably still be the meta-preferred choice for damage.
*A total of 10 ground points (one per five levels) and 46 space points (one per level starting at lv5) will be offered, and the existing Specialization system will still be unchanged and take over from skills after level 50 just like today. Ground and space skills are spent independently with this change.
*Many confusing mechanics are being combined or reworked into simpler skills and new skills are being introduced such as a falloff damage reduction skill.
http://www.arcgames.com/en/games/star-tr...tem-revamp
Big news today on skill changes coming soon!
Undocumented changes which have been confirmed by devs outside of the post:
*Cannon and beam damage falloff over distance from 2km to 10km from target is being normalized to a max of 50%, where currently cannons have a max falloff of 60% vs only 40% for beams. This should have the effect of buffing cannons a bit, although without other changes beams will probably still be the meta-preferred choice for damage.
*A total of 10 ground points (one per five levels) and 46 space points (one per level starting at lv5) will be offered, and the existing Specialization system will still be unchanged and take over from skills after level 50 just like today. Ground and space skills are spent independently with this change.
*Many confusing mechanics are being combined or reworked into simpler skills and new skills are being introduced such as a falloff damage reduction skill.