The Armitage (Heavy Escort Carrier) Torpedo Boat
#1
I've seen many articles online describing the new Armitage Heavy Escort Carrier as a design of the Akira "as the designers envisioned it", describing it as an escort class torpedo boat, with the ability to carry a complement of fighters.

I've also seen some recommendations about configuring the Armitage as a torpedo boat within the STO universe.

For kicks, I've been configuring my Armitage as a torpedo boat to compare it to my Defiant Class Tactical Escort Retrofit. This seems to be a good comparison, as the loadout is mostly the same (4 fore, 3 aft weapons, same number of tac, sci, and eng consoles, etc) The primary differences are:
  • The Armitage has a hanger
    The Armitage has a Torpedo Point Defense Systems vs the Defiant's Cloaking Device
    The Armitage, being a slightly bigger ship, has an extra 2000 points of hull plating.
    [/list:u]

    My Tactical Escort Retrofit (the USS Hades) is completely loaded out with Polaron weaponry, with three Dual Heavy Polaron Cannons, and one Dual Beam Cannon in front, and three Polaron beam arrays in the back. My Heavy Escort Carrier (the USS Artemis) is incomplete, but currently has five of the seven weapons slots with Photon Torpedoes. The hangar of the Artemis is equipped with Advanced Peregrine Fighters

    Both ships have all four tactical consoles for the matching weaponry at Mark XI Rare, providing an additional 26% damage per console.





    DPS-wise, the Hades has a higher DPS rate when the weapons power is at full. For Mark XI - XII, the DPS per dual heavy cannon averages around 1250. This rating drops as the weapons are fired, as all the Energy weapons are consistently pulling from the energy reserves, and dropping even more rapidly when abilities such as Cannon: Rapid Fire and Beam Overload are used. To even make a dent in higher level ships, such as STF Elites, the power settings for the weapons must be full.

    In contrast, the Artemis has a more consistent DPS, averaging around 660 per torpedo launcher. However, since these weapons don't draw on the energy reserves to fire, power can be redirected, such as to defense, allowing the ship to more rapidly repair without hindering the power of the weapons systems.

    It was interesting to note that loading four torpedo launchers on the front of the Artemis did not allow for the four launchers to fire concurrently. It launched one torpedo from each launcher in one second intervals. I don't know if this is intentional or not, but my opinion is that this may be something to be rectified by Cryptic, as the Armitage may be the first ship where a torpedo boat is practical.



    As a role, the Artemis did not make a good front line ship in STFs or in the Borg Red Alert scenario. It's advantage was in providing a spread of torpedoes across multiple escort type targets, ultimately decimating them. A combination of the torpedo point defense system, firing six torpedoes at up to six targets, along with the Torpedo: Spread III, firing eight torpedoes at up to five targets, ultimately decimates smaller craft, and does a decent amount of damage to medium sized craft. The fighters provided a decent amount of firepower in between torpedo salvos, or combining their firepower with the Artemis against larger ships to take them down in short order.

    By contrast, the Hades, with it's higher DPS and faster firing rate, made a much better ship going after primary objectives, lending it's firepower to rapidly take down targets.


    In conclusion, I don't yet know if the Heavy Escort Carrier makes a good torpedo boat against the usual energy weapons. The way it handles the weapons is different enough that it would alter how it's captain utilized it in a firefight. There are advantages and disadvantages to both configurations, and it will be interesting to see how various captains change their tactics depending on the configuration
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#2
I know it goes against conventional wisdom but hear me out: consider mixing your medicines, torpedo wise. You avoid shared cooldowns if you take different types of torpedo with a mix of autofire (photons, hargh-peng) and on-command (plasma, tricobolts) usage, which could give you more flexibility and firing speed when it comes to abilities and whatnot. Something like tricobolts mounted in your rear weapon slot, say would let you deliver some good final blows. Definitely consider taking a Tyken's Rift 1 to hammer at their shields as well. And don't forget the Breen set for the kinetic damage bonus!

On the other hand, I suspect that science ships may do best as torpedo boats, thanks to frankly unkind abilities like Gravity Well 3 combined with tricobolt spread...

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#3
SeedyGeorge Wrote:I know it goes against conventional wisdom but hear me out: consider mixing your medicines, torpedo wise. You avoid shared cooldowns if you take different types of torpedo with a mix of autofire (photons, hargh-peng) and on-command (plasma, tricobolts) usage, which could give you more flexibility and firing speed when it comes to abilities and whatnot. Something like tricobolts mounted in your rear weapon slot, say would let you deliver some good final blows. Definitely consider taking a Tyken's Rift 1 to hammer at their shields as well. And don't forget the Breen set for the kinetic damage bonus!

On the other hand, I suspect that science ships may do best as torpedo boats, thanks to frankly unkind abilities like Gravity Well 3 combined with tricobolt spread...


I can agree with what you are saying. My goal was to compare the Armitage as a torpedo boat with a like ship. The reason for the photon torpedoes and consoles was because the Torpedo Point Defense System is a photon launcher, so having the photon consoles theoretically increases the damage by the TPDS.
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#4
The Armitage, IMO, can't be easily called a torpedo or carrier boat. The considerable CD of the PDS makes it a good panic weapon, but limits it for repeated use. TS is MUCH better. The single hangar bay can be useful in a pinch, depending on the fighter type selected and situation, but doesn't have the punch of the Atrox's dual bays. When using an Atrox like a carrier (working the sci abilities, supporting the escorts and crusiers with what they do best, and staying just off the front lines), I can be very effective.

The Armitage, for me, works best as a power escort, with benefits. My current config is antiproton, with two beam arrays, one dual beam array and a quantum launcher up front. On the stern I'm using 3 beam arrays. All weapons are MKII. Right now it's my second favorite ship, my Oddy tac being first (tetryon). I actually use my Armitage more than my beloved Defiant retro (disruptor), which I wouldn't have thought possible a month ago.

My creds: Over 1400 STF runs. I flew STF's with two hardcore German fleets for a good while. I'm a tactical captain, with the absolute minimum skill points alloted to ground combat. Wink
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#5
I agree! The Armitage is definitely more on an escort than anything else. The hanger bay adds some flexibility, but it's not a pure carrier or pure torpedo machine.

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#6
I'm running the Armitage (HEC) and I have been using 2 Antiproton heavy dual cannons, 1 AP dual beams and 1 Quantum torp launcher on the bow and 2 AP beams and 1 QT launcher on the stern.
(all XII very rare) I have been pretty lucky with it so far, the only issue is when I get 2 ships or more with their tractor beams on me and hammering my ship.
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