To be honest, I would prefer to see a build, in which you have also entered your current skill set as well as the Traits that you use. That way the feedback you desire, would be more efficient.
Tactical BOFF Abilities. Having BO3 for Starters is nice, but I think you can drop all those Subsystem
Targetting ability. Replace them with TT1, BFaW1, TT1 and TS1.
Engineering: You will most likely get advice to go for an Aux2Batt build. Personally I don't like them. Anyway for those Builds get Aux2Batt on the LCdr Spot on your Engineer and replace Aceton Beam with DEM3, if you can get someone to train your Engineer for you.
Science: If I would know your Skills, then maybe (just maybe) I would advise putting a LCdr. Science with Gravity Well 1 in the LCdr Universal BOFF Slot. Especially, if you want to actually benefit from your Exotic Particle Field Exciter Console. Like I said, maybe.
Devices: I have no idea, why people bother with those Turrets. They are a waste. Their Cooldown takes to long and they are destroyed to fast. Put something useful in there like for example the Subspace Field Manipulator.
Consoles: First rule here is to get Fleet variants, if possible. This counts for your Armor and Tactical Consoles. Drop the Transphasic Compressor and replace it with another Antiproton Mag Regulator.
If your BOFFs are all Human, drop the SIF Generator and get an RCS Accelerator, as the Odyssey turns so damn slow.
That's what I do. I'm sure you will get some additional feedback now as well.
P.S.: In order to track your DPS, you can use the CombatLog Reader on this website