09-05-2014, 12:59 PM
I’ve been a cruiser player for most of my 18 months on STO. MY first character, a Tac, used escorts most of the time but I got bored with him and relegated him to bank alt. My second character was a Science officer and flew cruisers right the way through, as have my current Tac and Engineer. I never used a science ships
A few days ago I decided I’d like to give science ships a go. I’m not spending any Zen or dilithium on ships before Delta Rising comes out, and my Sci had a load of fleet credits sitting idle, so I got the Science Vessel Retrofit and decided to spec it for crowd control, with Gravity Well 3, Tractor Repulsors and the Dyson torpedo for the chance of more Gravity Wells.
Does anyone have any suggestions for things to get to help optimise this sort of build? I’ve got a Particle Generator console to boost the wells and I’m working on a better Gravimetric Scientist for a better chance of aftershocks. I’ll also be trying for a Warp Theorist with the turn rate debuff from Tachyon Beam and a Damage Control engineer to reduce EPtX cooldown. I’ve got Scramble Sensors in one skill slot, I’m thinking of dropping it for Gravity Well 2 on top of GW 3, seeing as it’s a 45-second cooldown and I can’t see any way of reducing it further.
A few days ago I decided I’d like to give science ships a go. I’m not spending any Zen or dilithium on ships before Delta Rising comes out, and my Sci had a load of fleet credits sitting idle, so I got the Science Vessel Retrofit and decided to spec it for crowd control, with Gravity Well 3, Tractor Repulsors and the Dyson torpedo for the chance of more Gravity Wells.
Does anyone have any suggestions for things to get to help optimise this sort of build? I’ve got a Particle Generator console to boost the wells and I’m working on a better Gravimetric Scientist for a better chance of aftershocks. I’ll also be trying for a Warp Theorist with the turn rate debuff from Tachyon Beam and a Damage Control engineer to reduce EPtX cooldown. I’ve got Scramble Sensors in one skill slot, I’m thinking of dropping it for Gravity Well 2 on top of GW 3, seeing as it’s a 45-second cooldown and I can’t see any way of reducing it further.