Hi I'm Winchester a tactical officer.
I'm a fan of the star trek Voyager tv show so I had to get this ship.
Here is a build that works well with this console on pve and pvp for me.
It show you how it can be very useful.
Forget energy weapon damage. The most effective Sci Ship DPS build incorporates mostly Torpedoes. Don't split your power options.
The Shield Stripper
Fore: Phaser Array (Subsystem Targeting), 2x Quantum
Aft: Phaser Array (Subsystem Targeting), 2x Tricobalt Torpedoes
Since you don't run any weapons power, use Phasers for the added disable procs. Plus it allows you to put more points into the Science tree.
TAC: Torp Spread 1 & 2
ENG: EmptS 1, Aux to Dampeners (rapid turn or Ablative protection)
SCI: ST 1 (curing debuffs)
SCI: HE+TSS (your preference), PSW 1 (stun, disables shield balancing, pushes into GW/Tykens)
SCI: Tractor Beam, Tachyon Beam, Scramble 2, CPB 3
Keep a Torp Spread que'd at all times so you can stack them, then Target Shields + Tach Beam, when you enter within 5km Tractor Beam + SS2 + CPB3, by this time you should be closing within 3km, use PSW + Torpedo Spreads.
End result is you've held your target (0 defense), stripped shields, Scrambled to make it harder for them to heal, stunned them to prevent shield balancing or healing and hit them with x2 Torp Spreads. Also, after you fire both Torp Spreads you pass the target so it is behind you and launch a Tricobalt Torp for damage+stun.
If you don't approve of Torp Spread, just swap out with THY 1 and 2. You'll do less damage, but still be highly effective. There's another powerful build involving Gravity Well and Tyken's, but it's more of a premade team build. We're using it just to prove a point with the main SOB premade (adhering to tournament rules).
different shield strip ideas can be found here.
I also find this funny " Voyager housed four standard torpedo launchers (two fore, two aft.) " this info was taken from http://en.wikipedia.org/wiki/USS_Voyager...ar_Trek%29
I hope this info helps you.