Crafting items actually generates a bit more xp now as well. A tier 2 personal shield takes 5 minutes and is worth 50xp, the day 9.5 hit it was only 10xp per item tier. So in theory you could be generating 12000xp per slot every 20 hours off of just the tier 2 shield.
I didn't take the time to look at higher tier items but I assume xp goes up based on time to craft / tier. Either way it's allot faster to micro manage crafting slots than wait the, as of now, 345 days to cap a skill.
Yeah, you can run crafting missions to get a bit of xp, but you'd have to sit there and do it all day long to get a decent amount of xp, plus you'll be burning through expensive resources in order to make cheap vendor trash. I haven't looked at the numbers but I would venture a guess that the materials you use to make the vendor trash are worth more than what you are making. All that being said, getting to 15 isn't too hard and that seems to be the most important level. They made getting to 20 difficult, but it isn't really necessary to get there.
Yeah, you hit on it with the randomness of the entire system. That is probably the thing I hate the most. I wouldn't be upset about a long grind if I knew at the end I'd be able to craft a specific type of gear with the specific mods that I want. That isn't how it works though. Even when you hit level 20 in a school, you will still have completely random mods on the gear that you make. It could realistically take you a month or more of crafting something to get a full set with the mods you want. Man, if I'm going to grind away for that long and put that many resources into something I at least want control over what I'm getting when I finally get to craft at the highest level.
Btw, I forgot to mention that I am working on a Crafting calculator.
Sent from TP's Cellphone.
Thanks for all the details, TP.