Try as I might, I cannot get the skill planner to match what I do in Star Trek Online, or vice versa. The amount of skill points in the skill planner never match the points I use in the game. I've even cleared all the skill points in the planner and matched the game, but I always have a couple thousand points left to slot in the planner that the game does not have.
There seems to be a mathematical problem with the skill planner.
I can't help with that myself, but if you post a link to your skill planner page I'm sure someone around here could take look and see what is causing the problem.
(03-28-2014, 02:42 PM)martinison Wrote: I can't help with that myself, but if you post a link to your skill planner page I'm sure someone around here could take look and see what is causing the problem.
I've manged to "resolve" the problem. I had to first set up my skills in game, then come here and redo my ship build from scratch, using the in game skill tree as a model for selecting point placement in the skill planner. It seems that if I wish to make changes to my skill tree using the planner, I can't just remove and replace skill points in the planner because the planner seems unable to handle the tracking of skill points. Any changes I wish to make to my skill tree means starting a fresh new plan in the planner. I can't subtract skill points and re-add them to other skills.
This is unfortunate as I then have to redo my ship equipment, Bridge Officer layout, and reputations.
03-28-2014, 05:02 PM (This post was last modified: 03-28-2014, 05:29 PM by AstiMingPyle.)
(03-28-2014, 03:40 PM)Attilio Wrote: Moved this to the Bug Reports section.
It's possible there was a slight bug with your original build. If you give me the link I can take a look.
EDIT: Quick note. I just tried moving skill points around in my build and it worked.
I overwrote the "bugged" version with my working copy. But here it is. http://www.stoacademy.com/tools/skillpla...ger03_3133
I don't know if you will get anything out of it as this copy is working fine. But, next time I make changes to a skill build, if it happens again, I'll ensure the "bugged" copy survives for reporting.
(03-28-2014, 03:40 PM)Attilio Wrote: EDIT: Quick note. I just tried moving skill points around in my build and it worked.
I can move skill points around just fine in the planner, and it appears to work as long as I don't pay attention to the math. But, when I settled on a build, and tried to replicate it in the game, the points did not add up to what the planner had. I will likely try it out again on another build for another ship and see.
03-29-2014, 07:25 AM (This post was last modified: 03-29-2014, 07:35 AM by Monkeyslap13.)
(03-29-2014, 03:23 AM)Maggie Wrote: I've noticed a small inaccuracy on the Hoh'Sus page... it has 2 slots for Engineering Consoles instead of three. Just FYI.
You're basically getting a c-store ship for a cost of 200k fleet credits and requires you to be in a fleet with a certain shipyard tier. 200k fleet credit ships are not fleet level. They don't have the extra console slot, hull HP, or shield HP that actual fleet ships do, but a lot of them do have a fleet level variant. Romulan faction have no 200k FC ships. They are all actual fleet ships that require fleet ship modules.
Edit: And nobody should worry about the reputation powers in the skill planner. When season 9 launches they are getting an overhaul and the skill planner will need to be changed for it.
(03-29-2014, 07:25 AM)Monkeyslap13 Wrote: The fleet Ho'Sus has a third engineering console slot as its 10th console slot. The build you linked is the non fleet Ho'Sus.
Ah, so it is. I have the Fleet Hoh'Sus which is how I noticed the difference in the first place. Thanks for clearing that up.