(03-16-2017, 07:21 AM)TacPaddy Wrote: Wow. I gotta copy my main to Tribble immediately before I decide on some consoles to upgrade this weekend.
EDIT: Just read the Tribble Patch notes and can't decide whether I should just be pissed or if I should go on a rampage. Most console have become plain useless. I'm eager to see how the community comes up with solutions.
Not sure about most consoles, but sure enough in the current state those must-have embassy consoles have become totally obsolete, which will have a bad effect on the current threat mechanics. And I just had bought 4 new embassy consoles with EPG mods, so that I can upgrade them this Upgrade Weekend. That's certainly not going to happen anymore.
Other Sci consoles now only buff EPG damage, and not weapon damage anymore.
This means there is little reason anymore to have any Sci consoles on Energy Weapon builds, so anybody who invested in ships like the Sci-Oddy or the Flambard is not going to be happy about it. Tac consoles are king again.
The Leech has also seen a very strong nerf as it is limited at 6 power to subsystem, without any chance of additional scaling.
Any DrainX on Energy Boats is now completely useless, and while it still provides some utility, the Leech is not mandatory anymore. The hit in power management is pretty significant. At just 100 Drain Expertise you currently get +16 power per subsystem. The nerf limits that now to 6. You can spend those points now on Energy Management skills to make up for some of the losses. I expect that non-engineers will now have a very hard time to reach max power across the board.
Speaking of skills, Control Amplification now only affects Exotic Damage, using it's utility for any Weapon.
With the loss of utility to Control Amp and Drain Expertise, and the need to skill into Warp Core Potential/Efficiency and Subsystem Tuning, I don't see any reason to skill for the Sci Ult now. Tac Ult builds will be the go-to, especially if the Accuracy debuff on FAW proves to be significant.
The current Meta has been shaken up hard, much harder than was expected.
Some of it was warranted, but i.e. nuking the embassy consoles out of existence was overkill.
I will miss tanking with my Tac.
EDIT: Also bad are the changes to the Temporal Operative Spec and abilities: Intel might be the best option again, and Temporal seating lost
some of it's appeal. OSS got hit, but still viable. Attrition warfare as CDR is obsolete, so back to the days of double abilities or even Aux2Bat.
Reciprocity might be an option for tanks.