08-14-2016, 11:56 PM
Hello Phaze, I agree with all of what kjfett said about builds but I think theres a bit more that could be added to that. I start with getting a notion of what I want that captains and their ships roles to be dps, tank, or support. This helps inform all other decisions in the game regarding training, ship selection, and gear. For instance a tank will focus on survivability over dps, so as a captain you'd focus on damage mitigation and control over weapon skills in your build, you'd tend to choose more repair skills than weapon buffs for your boffs, you'd likely choose a heavy cruiser over an escort to support this, and one space set might work better for tanking than another etc. Just food for thought.