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    Thread: Semi Noob Blockaderunner
Post: RE: Semi Noob Blockaderunner

Couple of things that jump out at me... Not sure if you need to run Aux to Batt on this build... you have plenty of tactical slots already, so you should have good tac skill uptime. So for your engie...
SeedyGeorge Character Building 3 3,630 01-04-2016, 03:09 PM
    Thread: A Guide to reviewing and sharing Builds.
Post: RE: A Guide to reviewing and sharing Builds.

I noticed today that a lot of the titles for build threads are.. not informative. Could we think about a style guide or something so that browsing the threads is easier? For example, "Could someone c...
SeedyGeorge Share and Review Builds 11 33,848 01-04-2016, 02:57 PM
    Thread: General Tactical Build
Post: RE: General Tactical Build

Double post because bump. Here is a vaguely generic and pretty cheap build for an Advanced Escort. http://skillplanner.stoacademy.com/?buil...scort_1615 To be honest, Patrol Escorts are probably bet...
SeedyGeorge Share and Review Builds 7 9,372 05-19-2014, 01:38 PM
    Thread: General Tactical Build
Post: RE: General Tactical Build

Who even cares about skill choices anyway. They are so.. not defining characteristics of builds. Pick a ship and go from there. A level 50 tac fed should have, what, a patrol escort or an advanced ...
SeedyGeorge Share and Review Builds 7 9,372 05-18-2014, 03:58 PM
    Thread: General Tactical Build
Post: RE: General Tactical Build

Can't suggest build if you don't give us anything to work with buddy... what profession, ship, etc. What do you have unlocked in terms of equipment, doffs, etc. I mean a good starting point would be...
SeedyGeorge Share and Review Builds 7 9,372 05-17-2014, 11:54 AM
    Thread: Fleet Patrol Escort Refit
Post: RE: Fleet Patrol Escort Refit

Yeah what he said. Sounds good. Do those things and you'll kill more stuff faster.
SeedyGeorge Share and Review Builds 7 9,655 05-13-2014, 02:18 PM
    Thread: Fleet Patrol Escort Refit
Post: RE: Fleet Patrol Escort Refit

Eh, A2B is more for the cooldown reduction than the power levels. Tbh I'd take another copy and a third technician.
SeedyGeorge Share and Review Builds 7 9,655 05-12-2014, 11:07 PM
    Thread: Fleet Patrol Escort Refit
Post: RE: Fleet Patrol Escort Refit

Mmm. I dunno. What doffs are you using? Is AtB any good if you aren't going full cheese and taking Techs? I'd either take EptW/EptS/DEM with some Damage Controls, OR go full AtB. I mean, this ship ...
SeedyGeorge Share and Review Builds 7 9,655 05-12-2014, 12:42 PM
    Thread: Kar'Fi drain build
Post: RE: Kar'Fi drain build

Yeah, I definitely considered including a doff'ed tractor beam, but I worry about my toughness. This way I can keep TSS active pretty often, benefiting from my high Aux as well. I think the Jem Hadar...
SeedyGeorge Share and Review Builds 3 6,539 05-09-2014, 04:11 PM
    Thread: Fleet Tac Escort torp boat
Post: RE: Fleet Tac Escort torp boat

You could trade in an energy weapon front easily enough. Four torps could definitely get a bit janky. You could take a beam array and shield/engine subsystem targeting, if you wanted? That might work....
SeedyGeorge Share and Review Builds 4 6,423 05-09-2014, 10:27 AM
    Thread: Kar'Fi drain build
Post: Kar'Fi drain build

Hi all, I threw this together the other day on the basis that I love seafood. Any thoughts? I'm interested in hearing things that'll help me drain even more (not too fussed about shields, more power...
SeedyGeorge Share and Review Builds 3 6,539 05-08-2014, 04:21 PM
    Thread: Beam Array Escorts
Post: RE: Beam Array Escorts

I've been running AtB beams on my Risian Corvette - beams/torp front, beams/cutting beam rear, and just wiz around at max speed spamming FAW. It seems to work pretty well, and you're definitely hard t...
SeedyGeorge Character Building 5 9,778 05-07-2014, 02:00 PM
    Thread: Let's get silly.
Post: Let's get silly.

https://www.youtube.com/watch?v=joO1zz3kHTk Ok, right - let's throw some derpy but potentially still effective builds around. Feel free to get unorthodox! Don't worry too much about going into detail...
SeedyGeorge STO Discussions 1 3,834 04-15-2014, 10:46 AM
    Thread: Galaxy X
Post: RE: Galaxy X

I'm going to try and bang one out this week sometime and see what it's like. Better spike, probably. EDIT: I'll pop along to the wargames if my schedule works out and try and rustle up a single canno...
SeedyGeorge STO Discussions 7 8,544 04-14-2014, 10:06 AM
    Thread: Character class in other shiptypes?
Post: RE: Character class in other shiptypes?

Raptors are your standard escorts. BoPs are Raiders - even faster and lighter, flexible loadouts. Battlecruisers are like Fed cruisers but better because guns. Tacs do just fine in them.
SeedyGeorge STO Discussions 7 9,143 04-14-2014, 10:05 AM
    Thread: Getting Damage Out Of An Engineer
Post: RE: Getting Damage Out Of An Engineer

Some good advice above. Further: 1. If you want to do AtB (you don't have to!) get a couple of purple tech doffs from the B'tran cluster mission (say something if that doesn't make sense), take two ...
SeedyGeorge STO Discussions 14 17,912 04-14-2014, 10:03 AM
    Thread: Galaxy X
Post: RE: Galaxy X

You know, I'm wondering how a single cannon build would do on this. AtB FAW is a bit.. cookie cutter, isn't it? Hmm.
SeedyGeorge STO Discussions 7 8,544 04-12-2014, 01:04 PM
    Thread: Galaxy X
Post: RE: Galaxy X

Yeah, good points on TSS and EPTS, actually. Consider those.
SeedyGeorge STO Discussions 7 8,544 04-10-2014, 01:02 PM
    Thread: Galaxy X
Post: RE: Galaxy X

Definitely: Move one of your AtB's to the other Lieut slot. Ditch Aux to Struc and take Engi Team instead at Lieut Comm. Maybe: Move FAW to Lieut, take a Torp Spread at Ens. Nice gear, by the way.
SeedyGeorge STO Discussions 7 8,544 04-10-2014, 11:41 AM
    Thread: Question about damage types.
Post: RE: Question about damage types.

(03-21-2014, 07:03 PM)eaglescoutdjb Wrote: The Mirror Negh'Var just turns the Ensign Engineering station into a Tactical station. What I'd like to find, if it exists, is one with a higher rank Tacti...
SeedyGeorge STO Discussions 27 27,901 03-27-2014, 12:46 AM
    Thread: Question about damage types.
Post: RE: Question about damage types.

This is a very valid criticism - trying to squeeze damage out of a Negh'Var is kind of.. sub-optimal. Really it's a heal boat! I think I've got your solution, though - the Mirror Universe Negh'Var se...
SeedyGeorge STO Discussions 27 27,901 03-21-2014, 05:14 PM
    Thread: Question about damage types.
Post: RE: Question about damage types.

Daf raises some very solid points. I'm going to implement some of them below, and outline what I think is key. http://skillplanner.stoacademy.com/?buil...stard_1615 So, the Negh'Var isn't crazy goo...
SeedyGeorge STO Discussions 27 27,901 03-21-2014, 02:30 PM
    Thread: Dyson Science Destroyer pics
Post: RE: Dyson Science Destroyer pics

Goddamn that's a handsome ship. RIGHT I'll get one for my Rom. What version do you guys recommend?
SeedyGeorge Fleet Discussions 6 1,347 03-21-2014, 10:39 AM
    Thread: Seeking build advice
Post: RE: Seeking build advice

Yeah, I think you guys are pretty much on the money. These FAW moves benefit more from damage multipliers like APB and the presence of other similar ships! Still, though. 5 forward weapon slots make...
SeedyGeorge STO Discussions 41 49,120 03-20-2014, 09:53 AM
    Thread: Seeking build advice
Post: RE: Seeking build advice

(03-19-2014, 12:39 AM)robonixon Wrote: I used something very similar to SeedyGeorge's link there on my Fleet Chimera to great effect. You CAN make the cannons work, it is just not as optimal if you'...
SeedyGeorge STO Discussions 41 49,120 03-19-2014, 06:48 PM
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