Foundry Guide - Printable Version +- STO Academy Forum (http://forum.stoacademy.com) +-- Forum: Star Trek Online (http://forum.stoacademy.com/forumdisplay.php?fid=6) +--- Forum: STO Discussions (http://forum.stoacademy.com/forumdisplay.php?fid=4) +--- Thread: Foundry Guide (/showthread.php?tid=796) Pages:
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RE: Foundry Guide - Attilio - 04-22-2013 haha TP knows me well. What does an average mission mean to you? Without knowing that it's hard to say how long it would take. If you're making a mission with a few objectives and simple dialog on each map, and using already existing maps, it could take 30 to 60 minutes. It also depends on your level of experience with the foundry of course. Keep in mind though, that people want to play fun and original stories. Play some of the spotlight missions and you'll see what I mean. Personally, I like to create my own environments whenever possible and make them as amazing as I can. Sometimes this means taking a ground map and making it look like a city (as I did in Safeguards) but other times it means taking an existing interior map and adding things to it (as I did in Wormhole Paradox). Honestly, both of those of missions took me a long time to make. Safeguards probably took longer because it has tons of maps and is a very long story. Wormhole Paradox is a bit shorter. Another example is a mission I just released, the Wizard of Droz, which is a retelling of the Wizard of Oz but fits the Star Trek universe. I really didn't time myself, but I want to say it took me about 3 hours in total. The story was easy because it was based on an existing story, I just needed to create the characters and maps, then put the mission together. RE: Foundry Guide - tobiasosir - 04-22-2013 What does the average mission mean to me...well, I prefer the missions in game that "feel" like Trek episodes. Sometimes that means more diplomacy than battle, sometimes it's fight after epic fight. A mission modelled after something like Balance of Terror could be a great mission with more tension than fighting, and could be simple to make. At any rate, I'm not sure. Maybe I ned to play more Foundry missions first (going to look for Wizard of Droz today!) before I test the waters. When I do dip my toe, I'll probably start with something basic--lots of pre-made maps with a simple short story. RE: Foundry Guide - Attilio - 04-22-2013 Definitely play more Foundry missions, and when you start to create your own, don't be afraid to work on a mission then delete it. I've done that more times than I can count for many reasons. Sometimes I don't like the way the mission is coming out, sometimes I decide I'll never finish it so there is no need to keep it, etc. No matter what, I usually learned something from that project and use that the next time around. RE: Foundry Guide - Hijaak - 04-22-2013 Good advice! Thanks guys, I hope to have something for you soon ![]() |