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Hello all,
I am working on a plasma damage build for my HEC, and despite how much I have read about the various items/damagetypes, etc I know that I still know very little. So with that said, how does this look?

http://skillplanner.stoacademy.com/?buil...agoal_3466


The romulan space and weapon set seemed to fuse really well to up your plasma damage greatly, so I chose them over OMEGA stuff, but seeing as how there isn't a lot of hard data out there comparing the two (at least in my searches), I am not sure if I should focus omega instead? Also, I am worried about the romulan beam array for my aft weapon since it only has a 250 arc as opposed to something like the kinetic cutting beam. Thoughts?

Also, hello all, I am new here and this is my first post Smile

-Paen

TacPaddy

Personally, I never really used the Experimental Beam Array, as I find the special Firing Mode not worth it. Other than that, the build seems okay. One question remains though: Did you place the Phaser Point Defense System there on purpose or do you use the Photon Torpedo Point Defense System that comes with the HEC?
Yeah, that was supposed to be the photo torpedo point defense, not the phaser one. I wasn't sure how effective the special firing mode was on the experimental beam array as that is one of my main concerns about the build, and I am not sure how to figure that out without buying both (which is a long ways off from where I am now) as I haven't seen a lot of specific details on how effective it is.

Thanks,
Paen
(04-24-2013, 07:01 PM)TacPaddy Wrote: [ -> ]Personally, I never really used the Experimental Beam Array, as I find the special Firing Mode not worth it. Other than that, the build seems okay. One question remains though: Did you place the Phaser Point Defense System there on purpose or do you use the Photon Torpedo Point Defense System that comes with the HEC?

TacPaddy

One other thing. Although the Turrets add up to your Damage, when you attack your Target head on, they don't do very much Damage once your Target leaves the 45 Degree Firing Arc of your Dual Heavy Cannons. Therefore you may consider to replace the Turrets with Beam Arrays.
I had the PDS, but I found the reload time too long and not worth it. I suggest getting the Borg space set and the MACO XII space set. The only time my ship has ever been destroyed is either I am not paying attention or Borg spheres gang up on me. Below is my current build, but I am going to replace my turrets with beam arrays.

http://www.stoacademy.com/tools/skillpla...build_1364
Hey Paen, nice to see you on the boards!

I like your build--I'm partial to plasma myself (it's usually that or tetryon for me). I'd agree with Tac about the turrets; I find them more useful with tanks with a low turn rate while you're trying to go broadside. With the escort you'll have no trouble keeping your fore weapons to bear, so having something that packs more of a punch as you fly by might be something to consider. I have a har'peng (sp?) in an aft slot on my escort--leaves them with a nice sting as I fly away. The DoT fits with the whole plasma energy type, too. Just a thought!

I think I asked this in game the other day, but what do you think about the heavy escort? I'm thinking about buying it for my sci captain, as I'm not a fan of many of the high level escorts for the Fed side.
Being a carrier has its bonuses, but what do you think of the point defense system? It seems to me that point defense torpedoes wouldn't help a whole lot--less damage against shielded items, and things that don't have shields won't need to be hit too hard (I always pictured that system most useful for clearing plasma torpedoes or things like that).
I actually find the special fire mode on the beam to be VERY tasty, especially on the Borg Queen. It's a slow recharge, though, which then makes the lower damage over the fleet beams come in to play and therefore it's harder to say one way or the other. I use this set on my Kar'fi which is beams/torp fore and beams/mines aft, so it fits a lot better than on something forward facing.

My cannon ships use the omega/assimilated console/cutting beam set, so I'm getting 360degree hits from the cutter whereas the experimental beam is still only 260.

If you want the set to play with Plasma, then I think overall the output will be higher, although you're missing a turret aft as has been marked already. The omega set bonus is also very cool, with defense and weapon procs coming.

Personally, I'd put the OMEGA set on a HEC with cannons, as it's all forward facing and delightful. Another carrier/beam boat would get the R set.
(04-24-2013, 09:11 PM)TacPaddy Wrote: [ -> ]One other thing. Although the Turrets add up to your Damage, when you attack your Target head on, they don't do very much Damage once your Target leaves the 45 Degree Firing Arc of your Dual Heavy Cannons. Therefore you may consider to replace the Turrets with Beam Arrays.
I disagree with this. If youa re using DHC then you should always be pointing towards your enemy and thus your rear weapons should be Turrets or some other 360 weapon.
(04-25-2013, 09:30 PM)Blakmage86 Wrote: [ -> ]I disagree with this. If youa re using DHC then you should always be pointing towards your enemy and thus your rear weapons should be Turrets or some other 360 weapon.
I'll actually second that. Admittedly turrets don't do all that much damage, but they're usually sufficient to keep a drain on the target's shields while you are maneuvering around for another attack run. In my case, I use the turrets to keep the shields down so I can drop that cluster torp right on the hull of my target. That way I get in a fairly nasty parting shot while I'm opening up the range for another run with the DHCs.

Don't laugh too hard when you see my ship spinning in space, there's actually a fairly workable strategy behind it! Smile
I run DHCs and turrets but I'm thinking, based on the fly in/fly out method, how it would work out. I'll log in later and look at some numbers, but my thoughts are -

DPS of turrets vs Beams. Time spent in 45 degree, time spent outside of that - ie attack run and pulling away. Then calculate if the DHC+turret attack run with the turret only time outweighs the higher dps of the beams when you're not in 45 degree.

Will update Big Grin
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