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Besides needing a great imagination and familiarity of the Star Trek saga, what tools do you Foundry developers use to create your highly sought after missions.

TacPaddy

(04-18-2013, 10:22 AM)Hijaak Wrote: [ -> ]Besides needing a great imagination and familiarity of the Star Trek saga, what tools do you Foundry developers use to create your highly sought after missions.
Uhm, the Foundry. Wink

If you want to learn more about the Foundry, then I suggest you check these:

Foundry Video Tutorials
Starbase UGC (a Website all about the Foundry)
(04-18-2013, 11:01 AM)TacPaddy Wrote: [ -> ]Uhm, the Foundry. Wink

If you want to learn more about the Foundry, then I suggest you check these:

Foundry Video Tutorials
Starbase UGC (a Website all about the Foundry)
I ran across UGC after I posted this... looks like an excellent resource. I'm going to give this Foundry thing a shot as well.... Smile Heck, I still need to create my backstory... ugh. So little time, so much to do.
Just a suggestion for dialog. Type it into a word processor first, like Microsoft Word or Open Office, just for spelling and grammar checks.

There are a lot of neat tricks you can do in the Foundry, frankly I play some missions and think "holy shit why didn't I ever think of that!" lol. You can make amazing missions in there, they just require time.
Yea, finding the time might be a problem... I'll squeeze in a few hours, just to get my feet wet and we'll go from there. If I'm really getting into it, I'll make the time...
I do wish they'd have the foundry up while the game servers were down, so it's not such dead time.................
I agree, game outage = much Foundry programming time!!!
How long does it take to program an average mission? I figure the more complex it is the longer it takes, of course--but my game time is limited to begin with, so I don't know that I'd want to invest much. I'd love to try my hand at it, though...

TacPaddy

(04-22-2013, 02:54 AM)tobiasosir Wrote: [ -> ]How long does it take to program an average mission? I figure the more complex it is the longer it takes, of course--but my game time is limited to begin with, so I don't know that I'd want to invest much. I'd love to try my hand at it, though...

Setting up a mission is fairly easy and doesn't take long. What takes up time is all the testing and taking care of the details.
I once made a Borg mission (which got lost accidentally), which took me about 4 hours to make. But I didn't add any details to it. So you should probably ask Attilio and be prepared to answer the question "What does an average mission mean to you?". Smile
I've not really done any proper missions. Working on one, but it takes some time tweeking it, especially when it's the first - for example on anything that you want to position in the map, levels of enemies and so on. It's also not something that I can sit and just do for hours and hours as I also want to play the game, so I tend to dip in and out now and then, which makes it seem longer
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