10-09-2014, 10:45 PM
Some people in chat recently have been asking about what the 'best' damage type is or which ones have the best procs, so I decided to do a post on what the various options are and what you can do with them. Consider this a work in progress for now and I'll fill in the details as I go. There's a lot more information on each type on STOWiki if you are interested. I am mainly focusing on space effects as I don't really do much ground combat but if others are interested in that I can fill it in. If you want details on defenses against these types check out this page here. I also recommend reading the r/STO builds wiki located here if you have specific math questions on how different things stack, or what the best theorycrafting choices are, as many other nerds have already asked these questions and done the math to find the optimal answers. The TL;DR version is that between all the various energy types (not counting weapon mods), the overall variance in damage is around 3-4% at most. It's a lot more important to get good modifiers on your weapons for optimal damage, and "good mods" vary depending on your captain's career choice, skill build, and overall goal in the game. You'll be just fine if you use what you like for canon purposes or RP purposes, so don't let that hinder your choice.
Phasers
For Feddies, these will likely be the first things you see and are your top-tier option in the Fleet Starbase stores, although the KDF folks get a vastly superior option in terms of DPS. However, lots of people like phasers for canon-true builds and they do get some decent mods as well.
Space Proc: 2.5% chance to disable one enemy subsystem for 5s
Ground Proc: 5% chance to stun target (hold)
Alternate types:
Until the Undiscovered box, the best option here was probably for damage mods on Phased Biomatter or Agony Phasers, as the bonus damage makes them a decent choice. However, Pulse Phasers made phasers competitive with disruptors as the best procs. They are quite expensive on the exchange for good mods, but even non-meta "best" mods are useful. Unfortunately, the regular proc on phasers is widely regarded as underpowered and generally not used very much once you reach endgame content unless you're using a Fed-specific C-store ship with a phaser-related console power or unique weapon (Galaxy-X, Defiant, Patrol Escort, Vesta, Chimera, etc.). The Elite Regenerative proc is extremely underpowered right now, and the rest are just not that useful. Bio-Molecular can be decent in a radiation-focused build but this is pretty niche. You can also mix and match types if you want, as they're all boosted by the same consoles that mention phaser damage types. Quantum Phase is also highly recommended, as the entire set is great and the beam itself has a really solid proc. Sensor-Linked is probably the best overall if you're chasing the DPS charts with a 'canon' phaser build. As of Season 14.5 and the Victory is Life launch, because of the number of sets and consoles which boost Phaser damage, they've become highly competitive in the meta which is not something I ever thought I would be writing.
Space sets which boost phaser damage:
Factoids about phasers:
Phasers
For Feddies, these will likely be the first things you see and are your top-tier option in the Fleet Starbase stores, although the KDF folks get a vastly superior option in terms of DPS. However, lots of people like phasers for canon-true builds and they do get some decent mods as well.
Space Proc: 2.5% chance to disable one enemy subsystem for 5s
Ground Proc: 5% chance to stun target (hold)
Alternate types:
- Phased Biomatter (Changed proc: 2.5% chance to do bonus damage in a small radius around target, split amongst primary target and up to 4 other targets; also has a different visual effect; when hitting a single target the proc damage will only hit the primary target which can scale to very high damage when using MkXII+)
- Andorian Phasers - different visual but the same base proc, only available if you own any of the various Andorian ships
- Advanced Fleet Phasers (same proc as base phasers but more damage and mods, only from Fleet Starbase)
- Elite Fleet Regenerative Phasers (2.5% chance to heal a small amount of shields on attack in addition to regular proc)
- Bio-Molecular Phasers (2.5% chance to cause Bio-Molecular Intubation which slows target and causes shield-ignoring radiation damage in addition to regular proc)
- Andorian Phasers (from the C-Store Andorian Escorts, same as regular phasers with a different visual)
- Retrofit Phasers (from the C-Store Constitution Cruiser or by starting 23c Temporal Recruits during the special event running in summer of 2016, same as regular phasers but different visual)
- Agony Phasers - Mirror Lockbox - comes in Omni beam variety as well, keeps regular phaser proc and adds a phaser-based DOT which stacks up to 10 times. The Omni beam is useful but unlike some other Omni beams, since it is not part of a set you can still only equip one per ship.
- Kelvin Timeline Phasers (Kelvin Lock Box or Exchange only) - adds a chance to knock back enemies as well as hold targets for 3s, along with a visual change making the beams look like rapid-fire cannons instead
- Quantum Phase Beam Array (only in a beam array, one per ship - available from "Future Proof" storyline mission "Sunrise") - siphons shields from enemies along with the standard phaser proc; if you're using phasers you should almost certainly be using this beam and possibly its set console also as it is a universal console but provides nearly a tac console-level boost to Phaser damage
- Pulse Phasers (Undiscovered Lock Box) - 2.5% chance to apply Phaser Transfer to the target, which gives -10 damage resist to the target and +10 damage resist to yourself.
- Trilithium-Enhanced Phaser ("Beyond the Nexus" mission reward in the New Frontiers arc) - Chance to gain 10% firing cycle haste for all energy weapons for 15s, comes in an omni beam or a turret variant
- Prolonged Engagement - this is available from the Kobayashi Maru event run a few times per year. The beam/cannon gains damage as it fires and is very strong in longer combat, and the console adds to your power levels and provides a strong power boost as a clicky power. Definitely worth running at least the weapon in a phaser-focused build.
- Sensor/Emitter/Integrity-Linked Phasers (Discovery lockbox) - Rather than a debuff on an enemy with a proc chance, these weapons provide a minor stat boost with no requirement for a proc. Because procs are now per weapon cycle instead of per hit of the beam, procs in general are weaker since Season 13, so these bonuses are nice to have. As the sensor-linked variant adds to your defense and crit severity, those seem to be the most popular, while the other two add to your shield hardness/regen or hull armor/regen respectively. The bonus from multiple copies of the same type do stack making these strong if you run a full set.
- Phasic Harmonic Weapons - Swarm lockbox, chance to deal kinetic damage on proc.
- Resilience/Focusing/Targeting-Linked Phasers (Emperor's lockbox) - like the Discovery box variants earlier, these also boost a stat directly. They boost hull resistance/engineering readiness, shield resistance/science readiness, or weapon accuracy/tactical readiness respectively.
Until the Undiscovered box, the best option here was probably for damage mods on Phased Biomatter or Agony Phasers, as the bonus damage makes them a decent choice. However, Pulse Phasers made phasers competitive with disruptors as the best procs. They are quite expensive on the exchange for good mods, but even non-meta "best" mods are useful. Unfortunately, the regular proc on phasers is widely regarded as underpowered and generally not used very much once you reach endgame content unless you're using a Fed-specific C-store ship with a phaser-related console power or unique weapon (Galaxy-X, Defiant, Patrol Escort, Vesta, Chimera, etc.). The Elite Regenerative proc is extremely underpowered right now, and the rest are just not that useful. Bio-Molecular can be decent in a radiation-focused build but this is pretty niche. You can also mix and match types if you want, as they're all boosted by the same consoles that mention phaser damage types. Quantum Phase is also highly recommended, as the entire set is great and the beam itself has a really solid proc. Sensor-Linked is probably the best overall if you're chasing the DPS charts with a 'canon' phaser build. As of Season 14.5 and the Victory is Life launch, because of the number of sets and consoles which boost Phaser damage, they've become highly competitive in the meta which is not something I ever thought I would be writing.
Space sets which boost phaser damage:
- Counter-Command Ordnance (Undine Reputation Space Set) - the 2 piece set bonus from this gives a 7.5% boost to both phaser and disruptor damage, which is calculated AFTER other damage bonuses and doesn't experience the same diminishing returns as phaser-related tac consoles do. This is a very good set bonus, especially because the set contains a turret in either weapon variety and the 2-piece bonus also increased the likelihood of the intubation debuff by 2% (4.5% total) and there's a tac console which boosts phaser, disruptor, photon torpedoes, AND the intubation radiation damage significantly and is FREE from a storyline mission ("Surface Tension"). Given the comparatively low cost and ease of acquisition, you should make the effort to get ahold of this set.
- Quantum Phase Catalysts - the beam from this set is a great phaser weapon by itself, but the universal console Quantum Phase Converter adds to Drain Expertise as well as 26.3% Phaser Damage at Mk XV making it a must-run on phaser builds if you can fit it. The full 3 piece of this set also grants you a clicky power that is pretty strong, it's like a phaser lance but it stays on target for 10s and also drains power from the target and gives it to you. Since this set is free from story missions it is even better.
- Synergistic Retrofitting - 2pc set boosts phasers, disruptors, and plasma by 33%. This set is pricy since it's only available on the exchange or via the Lobi store since you need the T6 NX-class refit for one of the consoles if you want the entire set. Much cheaper to acquire if you are KDF or KDF-allied Rom/Jem'Hadar since you can buy the console packs on the exchange. The Dynamic Power Redistributor console is the one to get for sure, the other one you want to get for the 2pc bonus is up to your needs. DPR has such a massive damage boost attached that it is almost a must-have if you're chasing endgame glory numbers.
- Trilithium-laced Weaponry ("Beyond the Nexus" mission reward in the New Frontiers arc) - Along with the fact this set comes with an omni beam making it a must-use for phaser beam boats since it allows a 2nd non-set omni to be equipped, the 2pc set bonus grants 5% haste to all energy weapons. That bonus is nice but it requires running either a torpedo or an engineering console for it, so it may not be worth it depending on your build.
- Allied Dogfighters - the universally-slotted D.O.M.I.N.O console from the Bajoran Interceptor boosts phaser damage by 15% and has a great clicky power, and the 4pc set bonus has an additional clicky power that boosts phaser/plasma/disruptor damage by an additional 24% that decays 3%/sec over time.
Factoids about phasers:
- Most Borg NPCs have an innate resistance to the shutdown proc, making this pretty useless in the Borg ESTF Tetrad (ISE/CSE/KSE/HSE).
- The shutdown proc can disable multiple systems on the same ship at once if you get lucky.
- According to the Reddit FAQ the proc can disable the same already-disabled subsystem which would recharge the proc timer up to 5s again.